There are a lot of games out there with small yet dedicated fanbases. Magicka, a wacky Swedish fantasy title from Paradox Interactive, hit with a splash in 2011 and has developed a cult following due to its never-ending litany of pop culture jokes, off-the-wall multiplayer, and a constant stream of DLC rivaled only by tower defense game, Dungeon Defenders. After eyeing it for a long time, I finally decided to sit down and see what the fans were talking about.
Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts
Monday, May 27, 2013
Thursday, March 28, 2013
CLUSTERFUCK
Yeah, I got nothin today. But if you click here, there is a cheap-assed excuse, and a picture of my kitty eating a grape freezer pop!
Read on, o ye faithful!
Read on, o ye faithful!
Monday, January 14, 2013
GAME-A-WEEK - KINGDOMS OF AMALUR: RECKONING
When it was announced that Big Huge Games and 38 Studios were pairing together bestselling fantasy author R.A. Salvatore and toy designer and Spawn comics creator Todd McFarlane to make an epic fantasy RPG, the buzz was huge. But a turbulent dev cycle, a massive change in scope from a MMO to a single player experience, and the hugely publicized collapse of Studo 38 after the game's release have put a pall over the game's reputation. But once you push those factors away, how does Kingdoms Of Amalur: Reckoning stand on its own merits?
Labels:
action rpg,
amalur,
Fable,
game review,
gaming,
kingdoms of amalur,
MMORPG,
origin,
pc gaming,
ps3,
R.A. Salvatore,
reckoning,
steam,
studio 38,
todd mcfarlane,
video games,
World Of Warcraft,
xbox 360
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