In my 30-something years of life, I've played a lot of video games. They've brought me a lot of joy and happiness, inspired me, let me visit exciting and fantastical worlds, told me amazing stories, and allowed me to vicariously live exciting lives. It's given me a lot. However, I've never really known how I could give back with gaming, until now.
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Thursday, April 18, 2013
Thursday, March 7, 2013
BREAKING FREE OF THE CONSOLE WARS
Since the dawn of home console video games, there has always been war. Bitter rivals competing head to head for your living room space. There were minor skirmishes early on, with Atari vs Commodore, and the NES stomped the Sega Master System into the ground. The first real war erupted when the Super Nintendo went head-to-head with the Sega Genesis, and it was bloody. Lines were drawn. Friendships destroyed. Controllers broken. Blast processing overhyped. In the end, the Genesis held on and fought the good fight, but the SNES eventually won. Since then, every generation has had its console wars. The past few years have mostly seen Sony and Microsoft in an embittered Cold War, with Nintendo ineffectually waggling its sticks around at them, menacingly.
The problem is that we as gamers and consumers never really had options. A console is a long term investment, a heavy chunk of change that would last you 5-7 years. You could pick a side and become a raving fanboy (or girl), you could save up your money and buy multiple consoles, or you could just opt out, build a gaming rig, and become a PC gamer. Either way, there was nothing in between. There were very few alternatives to the mainstream, and those we had either flopped pathetically, or just became short-lived beloved oddities (We love you and miss you, Sega Dreamcast). Even these oddities were an expensive investment. We never had anything cheaper, smaller, or more convenient.
Until now.
The problem is that we as gamers and consumers never really had options. A console is a long term investment, a heavy chunk of change that would last you 5-7 years. You could pick a side and become a raving fanboy (or girl), you could save up your money and buy multiple consoles, or you could just opt out, build a gaming rig, and become a PC gamer. Either way, there was nothing in between. There were very few alternatives to the mainstream, and those we had either flopped pathetically, or just became short-lived beloved oddities (We love you and miss you, Sega Dreamcast). Even these oddities were an expensive investment. We never had anything cheaper, smaller, or more convenient.
Until now.
Labels:
android,
console,
emulators,
gamestick,
gaming,
indie,
indie games,
Microsoft,
N64,
NES,
nintendo,
nvidia,
ouya,
pc,
project shield,
snes,
sony,
steam,
steam box,
video games
Wednesday, February 27, 2013
NEW FEATURES AND AN ATTEMPT AT A SCHEDULE
So, welcome to the end of February. So far, the Game-A-Week posts seem to be doing well, but I notice that I've made a habit out of only posting that throughout the week. I want to post more, offer more content. Frankly, I'm still kinda balancing this blog, the Youtube channel, and the Twitter, and realizing just how much work is involved here. But I want to keep putting out things for people to read and enjoy, so I'm introducing a few new features and some modicum of a schedule.
Feedback is not just encouraged, it's practically begged for here. Let's take a look!
Monday, January 28, 2013
GAME-A-WEEK - RECETTEAR, AN ITEM SHOP'S TALE
So, after the relentless brutality and unsettling violence of last week's Hotline Miami review, I decided to play something a little lighter and fluffier. I chose Recettear: An Item Shop's Tale.
What the fuck was I thinking?
Monday, January 14, 2013
GAME-A-WEEK - KINGDOMS OF AMALUR: RECKONING
When it was announced that Big Huge Games and 38 Studios were pairing together bestselling fantasy author R.A. Salvatore and toy designer and Spawn comics creator Todd McFarlane to make an epic fantasy RPG, the buzz was huge. But a turbulent dev cycle, a massive change in scope from a MMO to a single player experience, and the hugely publicized collapse of Studo 38 after the game's release have put a pall over the game's reputation. But once you push those factors away, how does Kingdoms Of Amalur: Reckoning stand on its own merits?
Labels:
action rpg,
amalur,
Fable,
game review,
gaming,
kingdoms of amalur,
MMORPG,
origin,
pc gaming,
ps3,
R.A. Salvatore,
reckoning,
steam,
studio 38,
todd mcfarlane,
video games,
World Of Warcraft,
xbox 360
Monday, December 31, 2012
THE NEW YEAR'S RESOLUTION, PART DEUX
Wanna help control the content of this site, and keep me on my toes? Here's how!
Labels:
360,
blog,
game review,
gameplay,
gaming,
new year's,
nintendo,
pc gaming,
playstation,
ps3,
resolution,
steam,
valve,
video games,
wii,
xbox 360,
xbox live
Friday, December 28, 2012
2013 - A NEW APPROACH
So I'd be shocked if anyone's reading this anymore. My life has become a rollercoaster of chaos, as has Ryan's (my cohort with the North-South Geek Show). We keep promising "This isn't dead!" and then not following through. It's not for lack of trying, and not for lack of wanting to, we just can't make our schedules mesh due to the complications of Real Life. When I'm free, he's working, and vice versa.
So for now I am focusing on this blog, something I haven't done much of lately. I have made a commitment to myself. Like many PC gamers who have Steam, I have a terrible habit of buying a bunch of games when they are discounted, and then never playing them. I have well over 200 games on my list, and have only actually played maybe 1/4th of them. So each week, most likely on a Monday, I will play a new game, and I will do a preliminary review of it on Tuesday, and a follow-up review along with the next game on the following Tuesday.
These won't all be hot new games, or AAA titles. Some might be much older games. Some could be indie titles. Some could be AAA titles a few months late. I'm kind of broke, so realistically the only way I can do AAA titles right away would be if it was something I was really chomping at the bit to play (like the upcoming Bioshock: Infinite or GTA V). There could be some console games in there, but to be perfectly honest, I'm like 90% a PC gamer.
Either way, a weekly schedule will keep me going on this blog, and it'll give me an excuse to chew through all of those unplayed games I paid hard-earned money for!
So for now I am focusing on this blog, something I haven't done much of lately. I have made a commitment to myself. Like many PC gamers who have Steam, I have a terrible habit of buying a bunch of games when they are discounted, and then never playing them. I have well over 200 games on my list, and have only actually played maybe 1/4th of them. So each week, most likely on a Monday, I will play a new game, and I will do a preliminary review of it on Tuesday, and a follow-up review along with the next game on the following Tuesday.
These won't all be hot new games, or AAA titles. Some might be much older games. Some could be indie titles. Some could be AAA titles a few months late. I'm kind of broke, so realistically the only way I can do AAA titles right away would be if it was something I was really chomping at the bit to play (like the upcoming Bioshock: Infinite or GTA V). There could be some console games in there, but to be perfectly honest, I'm like 90% a PC gamer.
Either way, a weekly schedule will keep me going on this blog, and it'll give me an excuse to chew through all of those unplayed games I paid hard-earned money for!
Labels:
babes,
blog,
boobs,
game review,
gaming,
indie,
indie games,
old school,
online,
pc games,
pc gaming,
ps3,
sale,
steam,
steam holiday sale,
video games,
wii,
xbox 360
Thursday, November 15, 2012
HOLY CRAP WE HAVE A HEADER!
Hey look! Instead of just text saying "The Cranky Old Gamer" and a profile icon of Fallout's Brotherhood Of Steel, I actually have a real header with a cranky cartoon of me!
Major thanks go to Josh Vilchis and his awesome designs! Dude's never met me in person or even seen a picture of me, and yet he perfectly captured my "annoyed" look with that little cartoon.
So seriously, if you need some design work done, shoot him an email and check him out! Fantastic work, Josh. Thank you so much!
Major thanks go to Josh Vilchis and his awesome designs! Dude's never met me in person or even seen a picture of me, and yet he perfectly captured my "annoyed" look with that little cartoon.
So seriously, if you need some design work done, shoot him an email and check him out! Fantastic work, Josh. Thank you so much!
Labels:
360,
8-bit,
design,
fallout,
gamer,
games,
gaming,
josh vilchis,
NES,
nintendo,
pc,
pc gaming,
ps3,
video games,
xbox
Monday, September 17, 2012
LATE TO THE PARTY - S.T.A.L.K.E.R.: SHADOW OF CHERNOBYL
Welcome, Stalkers, to the Zone. An irradiated, desolate place filled with mutants, murderers, and militia, where death is invisible, and even the air can kill you. Some come to the Zone to control it, some come to save it, while many others come to profit from it. Some come to discover the truth behind the myths and legends. Most never return.
Welcome to Chernobyl.
Thursday, August 30, 2012
COMING BACK....AGAIN
I'm not dead.
This blog? Not dead.
The North/South Geek Show podcast? Not dead.
All just dormant due to chaos. Ryan and I got everything going, and then shit hit the fan in both of our lives, and we both had to move and sort of re-situate our lives. I'm now in a different city, with a different job in a different field. It's been a hell of a readjustment. The biggest downside in regards to this blog is that I haven't had a lot of time for gaming, but I'm trying to make time. Mostly all I've been playing have been casual things like Minecraft (stupid 1.3.1 update, sucking me back in), along with some older titles like Darksiders and S.T.A.L.K.E.R. - Shadow Of Chernobyl*.
But I promise you dear readers, we've merely put these projects on the back burner. They're not dead. Ryan and I have been talking about new ideas, new structures, new formats. Life gets in the way sometimes, but we're bound and determined to make this thing work.
Thanks for stayin with us.
* - Seriously why the hell did I wait so long to play this game? It's awesome!
This blog? Not dead.
The North/South Geek Show podcast? Not dead.
All just dormant due to chaos. Ryan and I got everything going, and then shit hit the fan in both of our lives, and we both had to move and sort of re-situate our lives. I'm now in a different city, with a different job in a different field. It's been a hell of a readjustment. The biggest downside in regards to this blog is that I haven't had a lot of time for gaming, but I'm trying to make time. Mostly all I've been playing have been casual things like Minecraft (stupid 1.3.1 update, sucking me back in), along with some older titles like Darksiders and S.T.A.L.K.E.R. - Shadow Of Chernobyl*.
But I promise you dear readers, we've merely put these projects on the back burner. They're not dead. Ryan and I have been talking about new ideas, new structures, new formats. Life gets in the way sometimes, but we're bound and determined to make this thing work.
Thanks for stayin with us.
* - Seriously why the hell did I wait so long to play this game? It's awesome!
Labels:
blog,
feedback,
gaming,
internet,
minecraft,
podcast,
ps3,
twitter,
video games,
wii,
xbox 360
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